The Electronic Eye

The Electronic Eye

The Electronic Eye

The signal cuts both ways: you follow your lost object whilst it maps you, creating recursive surveillance neither party controls.

The signal cuts both ways: you follow your lost object whilst it maps you, creating recursive surveillance neither party controls.

The signal cuts both ways: you follow your lost object whilst it maps you, creating recursive surveillance neither party controls.

Type

Type

Speculations, Filmmaking

Speculations, Filmmaking

Year

Year

2024

2024

Fields

Fields

LiDAR Scanning, Surveillance, Computer Vision

LiDAR Scanning, Surveillance, Computer Vision

Synopsis

Synopsis

The Electronic Eye examines how consumer tracking devices, such as AirTags, subtly shift surveillance relationships. Designed to locate lost objects, these technologies simultaneously transform everyday items into ambient informants that reveal human movement as constant data. The project asks: when location becomes a persistent coordinate stored and shared beyond our control, who decides what is signal and what is noise? Through photogrammetry reconstruction and film, the work stages this reciprocal gazeshowing how we are not just holding tools but held by them. The signal cuts both ways: you follow the object whilst the object maps you, creating recursive patterns where every movement generates a trace and every pause registers as absence within algorithmic perception.

The Electronic Eye examines how consumer tracking devices, such as AirTags, subtly shift surveillance relationships. Designed to locate lost objects, these technologies simultaneously transform everyday items into ambient informants that reveal human movement as constant data. The project asks: when location becomes a persistent coordinate stored and shared beyond our control, who decides what is signal and what is noise? Through photogrammetry reconstruction and film, the work stages this reciprocal gaze—showing how we are not just holding tools but held by them. The signal cuts both ways: you follow the object whilst the object maps you, creating recursive patterns where every movement generates a trace and every pause registers as absence within algorithmic perception.

LINKS

Credits

Noah Jenkins

Creative Director

Isabella Brooks

Designer

James Hughes

Motion Designer

Maria White

Copywriter

Links